

The real issue, however, is most post-50 content doesn't sync your item level at all, so you end up with tanks who have 60 ilvl gear dealing with 130 ilvl DPS. But a super newbie tank with no cross-class skills and dealing with folks who have materia melded and tonnes of fantastic gear is still going to have a bit of a harder time. It's not perfect, mind you, but it's decently close. So why is this a problem? It unto itself is not. Primary attributes are relatively close, but some of the secondaries are actually a fair bit higher with the synced-down gear. But you're always generally running the dungeons with the intended skill set, which is actually super cool.įFXIV's Scaling in action. Except in FFXIV, your level actually gets scaled down, too, so you might be missing some abilities. When you get into a lowbie dungeon, your gear gets scaled down. WoW's "Timewalker" dungeons are imitations of how FFXIV has done group content since at least 2.0. My issue with FFXIV's aggro, however, is tied directly to how FFXIV handles group content. Occasionally someone will peel a mob off you, but you can get it back pretty quickly-unless of course you have seven people attacking seven different mobs, at which point *throws hands in the air*. Yeah, depending on what level you are and if you're WAR or PLD, you may or may not have the tools to really tank effectively (30 - 40 in particular is a well-known sore spot for PLD), but besides that, if you're good at tab-targeting and using all the tools at your disposal, aggro isn't that big a deal. A DPS or Healer can generally take 5 or 6 melee hits before they'll be in danger more if they have defensive cross-class skills or self-heals.įFXIV's enmity system actually works pretty well when all parties are within a certain gear level of each other. Thankfully FFXIV isn't like WoW in that such a mob will eat their face off immediately.

Or if your DPS go HAM on the core.er, mob that you as the tank aren't, they'll get its attention pretty quickly. So, for example, if you pull three monsters, but as the tank only attack one of them, if the healer performs any healing at all, the other two will peel off and attack them. Monsters will attack whoever has the most aggro (FFXIV calls this "enmity" or "hate"). Tanks get a bit of a multiplier on their actions, but otherwise it's mostly related to damage/healing output. And roflstomped it.įFXIV has a pretty old-school outlook on the concept of aggro. After running a few lowbie dungeons to get back into the swing of things, I took my big swing at World of Darkenss. My boss Ed Douglas has a pretty meaty quote at the end-and so I jumped back into FFXIV. I (finally) have some time for gaming-there'll be a post about that later, but for those curious as to why I haven't had time, check out this article.
