
Lander -> same (move: 5 (makes troops displacement more nailbitting), cost: 6 000). Without aircraft carriers, air raids are near-impossible because planes don't have enough fuel.) Cost: 28 000 (must be expensive to be valuable and give the player a reason to protect them. Indispensable because planes need them for refueling, because planes have so little fuel. 55 against destroyers, 55 against cruisers, default against battleships, 95 against aircraft carriers (cost: 18 000 (less versatile than battleships))ĪPC -> 'aircraft carrier': same as standard APC except it can move at sea. Submarine -> same unit: they are almost perfect. Neotank -> proper cruiser: range 1, 45 perc against destroyers, 35 perc against other cruisers, 25 against battleships, 65 against aircraft carriers, 15 against gound units (cost: 16 000)īattleship -> same unit: range 1, 85 perc against destroyers and subs, 65 perc against cruisers, 55 against other battleships, 95 against aircraft carriers, 35 against ground units (cost: 20 000) (If indirect combat, no units can fire after moving)Ĭruiser -> destroyer: 25 and 35 perc against ships (see first mod) and air units. Planes have very little fuel, making aircraft carriers (APC) and airports invaluable. Fuel: 20 (cost: 10 000)īomber -> level bomber: less powerful against ships (05 perc) and tanks (15 perc), same against inf as original AW bombers.ī-copter -> tactical bomber: more powerful against inf and ship (ship: 25 or 35 perc). Losing a CV must be a catastrophic blow destroying an enemy CV must be a great victory.įighter -> same unit, less powerful (50 perc against level bombers and tac bombers). Battleships and Cruisers cannot fire far inland (they both have a range of 1), so air units are the only way to support ground troops.Īircraft carrier are very expensive for what they do (they're basically sea APCs), but they're very important, and their price is an incentive for players to protect them and keep them alive. In the mod they're actually reskinned APCs that can move on water). Air units have very little fuel, making aircraft carriers a very important unit (CV are the only units capable of refueling planes. Units: the idea is that victory will be given to the player who gives his land units the closest air support.

Yamato, Nagumo, Fuchida?, US: Halsey, Fletcher, Nimitz?)

Here's a screenshot of some of the new units (most replaces already existing units): ģ COs each (JP: Mmh. I don't know if I'll ever finish this mod as I work full time now and I did it just for the fun of meddling with the various rom-hacking tools, but I thought I'd give you an idea of what I've done. Recently I've taken an interest in the Pacific War, and I've been working on a small mod for AW2 in relation to that.
